Manifestation
An activatable ability system with its own orientation — neither a companion nor a permanently summoned being.
- 18 systems
- Manual activation
INDEPENDENT GAME STUDIO · GERMANY
Stickborne Studio creates original game worlds where resonance becomes power and every decision leaves a trace.
OUR FIRST UNIVERSE
Where resonance takes shape.
ASTRION
ASTRAL · ABILITY SYSTEMA strategic idle RPG about 18 activatable Manifestations, meaningful progression choices and a world that keeps moving even when you step away.
18 distinct ability systems — not permanently summoned beings.
Five Resonance levels shape the growth and use of every Manifestation.
Ten selectable Techniques form the regular progression of a Manifestation.
The Ultimate stands independently alongside the ten Evolution Techniques.
GAME SYSTEMS
Manifestation, Resonance, Evolution Technique and Ultimate work together while retaining their own functions.
An activatable ability system with its own orientation — neither a companion nor a permanently summoned being.
Levels I to V structure Resonance development within each Manifestation.
Techniques I to X form a dedicated progression path across ten stages.
The Ultimate is a separate pinnacle ability and does not count as an eleventh Evolution Technique.
WORLD & LORE
VEYRALLIS is not a place. It is a web of shattered worlds connected by the Theryvane — a current that brings thought, matter and time into resonance.
“What you activate changes your path.”Meet all 18 Manifestations →
18 MANIFESTATIONS
Each Manifestation represents a distinct orientation of power. It is activated and developed as an ability system — never summoned as a permanent being.
Manifestation of Ember.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Tide.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Lightning.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Stone.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Storm.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Frost.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Life.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Nature.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Blood.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of the Astral.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Gravity.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Decay.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Space.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Time.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Harmony.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of the Void.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Light.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEManifestation of Shadow.
RESONANCE I–V · TECHNIQUE I–X · ULTIMATEVersion 2.1 · Binding names of all 18 Manifestations.
DEVELOPMENT
Core concept, tone and visual language.
Manifestations, Resonances, Evolution Techniques and the gameplay loop.
A playable, representative region of the world.
A closed test with selected players.
OUR PRINCIPLES
Our worlds, our rules, our forms. We develop with a clearly documented provenance for every asset.
No advertising profiles and no technically unnecessary cookies. IONOS analytics operate without cookies.
Clear communication about development status, content and business model — without artificial promises.
MEDIA & PRESS KIT
Approved key art and development information for press, partners and everyone following VEYRALLIS.
Every Manifestation is defined as an activatable ability system — with Resonances I–V, Evolution Techniques I–X and a separate Ultimate.
View Manifestations →
The official VEYRALLIS visual for editorial coverage and social previews.
CONTACT
For collaborations, press enquiries and meaningful signals from afar.